Updated to 0.16
2022 Mar 14 -> 0.16
- Added a ReadMe.txt to try to centralise all the extra information.
- Progress Log
- Changed some of the function names of some of the script calls. basically changed "entry" -> Tag, to be consistent. (valueOfTag, maxValueOfTag, isTagCompleted, isTagFailed, isTagAccepted)
- Battle/Map/Progress Log
- Changed large text input into @type note, when opened it will be easier to read your text. It removes all extra spaces.
- Added escape code -> \F(c1bi)[text here]. The F C B I are not case sensitive, so it could look like \f(C1BI)[text]. C# (1-9), will hook into the new colours arg added to the push text. 0 = default colour, you don't need to "reset" the colour after a text block, since the C# only affects the text in the block. B, will tell it to bold all the text in the block, and I will italicise the text in the block. You have to follow the format order of C#BI, but you can exclude what you don't want so \f(bi)[text] bold/italic text or only include 1, like \f(i)[text]. \f(c1)[text] is colouring only. This works for all text input including progress log title.
- ** You will have text errors if you include a format block within a format block. I only have it so that it properly formats 1 block, not nested blocks. You can have more than one in your text.
- ** Breaking Change -> if you forget to update all the old text inputs to the new note format you will get a JSON.parse error. Basically all the old text don't have the " at the start and will give you an error at index 0.
Files
ddmDraeReact v0.16.zip 120 kB
Mar 14, 2022
ddmDraeMZReactDemo v0.16.zip 5.3 MB
Mar 14, 2022
Get -Discontinued- Ddm Draegonis's Rpg Maker MZ React Components
-Discontinued- Ddm Draegonis's Rpg Maker MZ React Components
Components made for Rmmz with various functionality.
More posts
- updated to 0.22Jun 09, 2022
- updated to 0.21Apr 26, 2022
- Updated to 0.20Apr 13, 2022
- Updated to 0.15Mar 12, 2022
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