Updated to 0.15


2022 Mar 12 -> 0.15

  • Renamed the demo project properly... forgot to when I copied stuff over to make it.
  • Progress Log
    • changed it so it'll only show on the map... that way players won't need to manually toggle on/off during battle or the menu.
    • changed "Active" from a button to a div so it doesn't minify the list. This way progress will always update. This is to prevent getting stuck until you unminify the list.
    • changed it so that failed quests can't change values but if you want you can change the status back to "accepted" and then do logic if you want to. (Like giving a second chance or however you want to.) Just be careful because failed quests are not removed from the log, so at some point you'll need to decide to "finished" them.
    • Added script call to check the new array mentioned in Core below. It takes as many "tag" args as you give it and then checks if the tags are in the finished array. Note: only includes progress tags of "completed" -> "finished".
    • Added autoCleanLog param -> it automatically removes finished items and removes the "finished" category from the log.
    • Added isFullSwitchId -> it hooks the boolean that tells you if the progress log is full or not into the game switch id you provide. It defaults to 0 which is no switch, since the id's start 1+.
    • Added to Add Progress Bar args that will allow you to hook it into gameSwitch and gameVariables.
    • Added plugin command Quick Update Progress, it will update the values of the tag's progress by the defined game variable id's you gave it at creation. Note: if you change the game switch exist value to false it will remove that progress bar. The value game var you need to += or set to the new value.
  • Core
    • Added new contents in the save/load information. It is an array of all the tags of every progress item that has finished. The idea of this is so that you can check if the array of finished items has your tag(s) and if it does that means that it has been "finished", then you can do logic based on that. Since it is just a reference to the tag(s), you can't do more complex logic on it, like reviving it.

Files

ddmDraeReact v0.15.zip 110 kB
Mar 12, 2022
ddmDraeMZReactDemo v0.15.zip 5 MB
Mar 12, 2022

Get -Discontinued- Ddm Draegonis's Rpg Maker MZ React Components

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